Pax Autocratica is a game about power and its consequences, where building a state turns into an experiment on society. As the leader of Avroria, you create a regime that must not only survive but prove its superiority. There are no "right" decisions here, only effective ones and failures, and the cost of a mistake is measured in the fates of thousands of people.
The Price of Order
The focus is on politics and social engineering. You issue decrees that shift your citizens' fear, happiness and loyalty, shaping their collective consciousness. Propaganda, repression or care: every tool leaves its mark. Even the dreams of the population can become a state resource if you build a system that is ruthless enough.
Growing the colony goes hand in hand with expansion. You settle new territories, wage war on rival regimes and meddle in the balance of power in the Tiris system. Economy, logistics and military action weave together into a single loop, where top-down management is combined with taking part in battles personally, underscoring your own responsibility for every order you give.
Key Features
- A satirical look at authoritarianism and social control.
- A blend of strategic management and action.
- Develop technologies, doctrines and industrial infrastructure.
- Military campaigns and political influence beyond the colony.
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